Laptop DLSS 4 in No Man’s Sky
No Man’s Sky is the game I’m currently playing the most out of this set, but the settings I decided on for testing were a bit tricky.
The LOQ 15 is mostly able to handle No Man’s Sky at Ultra detail, but a few settings—including textures and GTAO—obliterated the frame rate. (I’m talking single digits!) Blame the RTX 5060’s 8GB of video memory, which just isn’t enough to handle Ultra textures in this game.
1080p Ultra / High Textures, Tessellation, GTAO, FXAA:
- Avg: 102 FPS
- 1% Low: 44 FPS
1080p Ultra / High Textures, Tessellation, GTAO, DLSS 4 Balanced 2x Frame Gen:
- Avg: 143 FPS
- 1% Low: 71 FPS
1080p Ultra / High Textures, Tessellation, GTAO, DLSS 4 Balanced 4x Frame Gen:
- Avg: 143 FPS
- 1% Low: 73 FPS
Results:
Matt Smith / Foundry
The good news is that DLSS provides a noticeable boost to performance in No Man’s Sky, with the average frame rate increasing by roughly 40 percent. Interestingly, the 1% Low nearly doubled—which is important, as it indicates less noticeable stuttering in-game, something that can be a problem for No Man’s Sky.
On the downside, bumping up from DLSS with 2x frame gen to DLSS with 4x frame gen didn’t return an improvement. In fact, even the 2x frame gen doesn’t provide the 2x performance gain you might expect from its name. Clearly, some other limitation (most likely CPU performance) is a bottleneck here.
This creates an awkward situation. With DLSS 4 enabled, No Man’s Sky can find itself reaching much lower levels of performance than Cyberpunk 2077 and Marvel Rivals, though I’d argue No Man’s Sky isn’t as visually appealing as those games. DLSS 4 Frame Gen still posts a gain and is maybe worth using with 2x frame generation, depending on your preferences for image quality versus frame rate, but it’s definitely not the most impressive result.

